Seedance 3.0 →

Seedance 3.0 · AI Video Generator — What's Coming, What You Can Use Today

Seedance 3.0 is the next model in the line: a 30-second single generation, native 4K, and a reference stack of up to 50 materials. Track what is confirmed here, and start building multimodal scenes today in the workspace that is already open.

Release Tracking · 30-Second Canvas · Native 4K · Open Workspace Today

Core model

Seedance 3.0

Input types

Text · Image · Video · Audio

Best for

Marketing · Education · Storytelling

Seedance 3.0

Seedance 3.0 is on the way

What it is, when it opens, and what you can create in the meantime.

A next-generation video model

Seedance 3.0 is the next release in the Seedance line. Capability details will be published as launch approaches.

Launching soon

No public date yet. Join the update list on the Seedance 3.0 page and we'll share timing as it firms up.

Create with 2.5 today

Seedance 2.5 is open right now, with text plus image, video and audio references in one workspace.

Seedance 2.0

Seedance 2.0

Seedance 3.0 has not opened yet. This workspace runs on the models available now, so you can build multimodal scenes today and carry the same references straight into 3.0 when it lands.

Prompt Inspiration

References

Image 1

Image 1

Final Result

📝 Prompt

Hand-drawn comic style, three people sitting together eating fried chicken from @Image 1, friendly and joyful atmosphere, then the screen gradually blurs, displaying the text "Joy is in Seedance" in the center.

References

Image 1

Image 1

Final Result

📝 Prompt

The two people in @Image 1 are jogging on a school track in sportswear. The girl looks at the boy and says confidently: "We can definitely do it!" Cut to a close-up of the boy, who hesitantly replies: "Are you sure?" Cut back to a medium close-up of the girl, who says cheerfully: "Yes!" The mood is bright and determined. Speech bubbles appear around the speaking character with the dialogue.

References

Image 1,2,3

Image 1,2,3

Final Result

📝 Prompt

Warm-toned home scene background, mid-shot presenting the thermos from the reference images, camera smoothly pushes in to a close-up of the thermos, a hand enters from off-screen to naturally grip and lift the thermos, camera follows the hand's slight rotation to showcase it.

References

Storyboard

Storyboard

Final Result

📝 Prompt

Reference the storyboard from the images, generate an intense fighting scene. The compositions from each storyboard panel should appear in sequence, followed by intense combat between the two characters.

What Is Seedance 3.0?

Seedance 3.0 is the next model in the Seedance line, and it has not opened yet. The idea it is built around is the one you can already practise today: give the model the images, video, and audio you want it to learn from, then use a text prompt for the subject, action, camera, mood, and sound — instead of forcing one long prompt to describe every visual detail.

Combine Text, Images, Video, and Audio

Use text to describe the result, images to define a person, product, or visual style, video to demonstrate movement and camera rhythm, and audio to guide speech, music, or atmosphere. Giving each input a clear role reduces guesswork and makes the first generation easier to direct.

Keep Characters, Products, and Style Consistent

Separate references can establish a character’s appearance, a product’s physical details, the environment, lighting, movement, and sound. This gives the model clearer visual boundaries and helps related shots feel like parts of the same project instead of unrelated clips.

Create a More Complete Video

When an idea needs more room, a single Seedance 3.0 generation is set to carry an opening, development, and ending across 30 seconds. Native 4K is set to arrive with it, intended to hold detail in products, lighting, typography, and close-ups — a fuller video to keep editing rather than a clip to rebuild.

Seedance 3.0 vs Seedance 2.0

Seedance 2.0 already supports multimodal creation. Seedance 3.0 is set to expand that foundation on four fronts: longer scenes, a much larger reference stack, stronger visual detail, and scene planning that no longer has to fit inside a short test clip.

Longer Single Generations: Up to 30 SecondsSeedance 2.0 is configured for 4–15-second generation. Seedance 3.0 is set to extend a single generation to 30 seconds, leaving room for a setup, camera movement, primary action, transition, and ending beat. A longer canvas makes it possible to plan one coherent sequence instead of splitting the same idea across several short tests.
A Larger Multimodal Reference StackSeedance 2.0 supports up to 9 images, 3 videos, and 3 audio files. Seedance 3.0 is set to raise this to 50 materials: up to 44 images, 3 videos, and 3 audio files. A stack that size lets character, product, environment, movement, and sound direction each occupy their own clearly defined source group.
Native 4K with Stronger Visual DetailSeedance 3.0 is set to pair the longer generation and richer reference input with native 4K output. The point is review: product texture, close-ups, launch media, lighting, and cinematic framing all hold up to inspection at a resolution where detail does not quietly disappear.
More Complete Scene PlanningThe longer duration and larger reference stack make it easier to plan a complete scene instead of a short test clip. Seedance 3.0 is also positioned for 3D spatial pre-visualization and camera blocking when subject placement, camera paths, and movement direction matter to the concept.

Get Inspired

Browse scenes built in the workspace that is open today, each shown with the prompt and reference material behind it.

Key Features Confirmed for Seedance 3.0

What the next model is set to change, and which of these you can already put to work before it opens.

A 30-Second Single Generation

Seedance 3.0 is set to extend one generation to 30 seconds, leaving room for a setup, a main action, a transition, and a closing beat without stitching separate clips together.

Up to 50 Reference Materials

Where the current line takes 9 images, 3 videos, and 3 audio files, Seedance 3.0 is set to accept 50 materials — enough to give character, product, environment, motion, and sound each their own source group.

Native 4K Output

Native 4K is on the Seedance 3.0 sheet, aimed at the work where detail has to survive review: product texture, the printed text on packaging, fabric weave, and close-ups that dissolve at lower resolution.

Reference-Led Direction

Point at what you want carried over — a camera path, a performance, a lighting mood — instead of packing every visual detail into one long prompt. This already works in the open workspace.

Consistency Across Shots

Give a character or product its own reference group and repeat its defining details in the prompt, so related shots read as one project rather than a set of unrelated clips.

3D Spatial Pre-Visualization

Seedance 3.0 is positioned for camera blocking and spatial previs, where subject placement and camera paths need to be argued out before anyone books a shoot day.

Where a Longer, Reference-Led Model Changes the Work

Labels like "social media" or "e-commerce" hide the differences that matter in production. These are the specific jobs a 30-second canvas and a deeper reference stack are built to serve.

TikTok Effects and Vertical Hooks

Earn the first two seconds: a transformation, a surreal effect, a music-led cut. Images fix the subject, a motion reference carries the effect, audio sets the rhythm.

Vertical HooksTransformationsMusic-Led CutsTrend Testing

Marketplace Product Demonstrations

Build a product-led video from authorized packshots and material details. Show what the item is and how it is used, without effects that outshine the product.

Packshot FilmsUsage DemosMaterial DetailListing Assets

Character IP and Animated Shorts

Hold one character across scenes by giving appearance, wardrobe, and movement their own references, then explore styles without redrawing the character each time.

Character DesignAnimated ShortsStyle ExplorationSeries Continuity

Campaign Pre-Visualization

Test composition, camera paths, transitions, and the closing frame before a shoot is booked, so the discussion happens over footage rather than a deck.

Camera BlockingShot PlanningClient PrevisConcept Proofing

Music Performance and Rhythm Edits

Let an audio reference set the timing while image and video sources establish the performer, the location, and the camera language around them.

Beat TimingPerformance CutsStage LanguageAudio Sync

Training and Explainer Sequences

Turn a procedure into a watchable sequence where the steps stay in order and the subject stays recognizable from the first frame to the last.

Procedure WalkthroughsOnboardingSafety BriefingsCourse Assets

Property and Interior Walkthroughs

Move stills into motion so a room reads as a space: where the light falls, how the layout connects, what the finish actually looks like.

Room ToursLayout ReadsFinish DetailListing Video

Storyboard to Motion Test

Take panels that already exist and put them in sequence and in motion, to find out which beats hold and which need reworking before production.

Panel SequencingBeat TestingTiming ChecksPitch Reels

Brand Identity Films

Keep wardrobe, product, environment, and lighting direction in separate reference groups so a brand's visual rules survive from one film to the next.

Visual IdentityLaunch FilmsBrand RulesSeries Consistency

How to Create AI Videos with Seedance 3.0

1

Decide Where It Will Be Published

A marketplace product demo, a vertical hook, and a campaign previs need different aspect ratios, pacing, and detail levels. Settle this before writing a word of prompt.

2

Give Each Reference One Job

Let one source define the character, another the product, another the camera rhythm. Separated sources leave far less to guesswork than a single crowded image.

3

Write the Scene in Order

Subject, setting, action, camera, light. State when the camera moves and what the last frame should say, then change one variable at a time as you refine.

What Creators Are Planning For

Six working creators on what they get out of the open workspace now, and what the 30-second canvas changes for them.

Thirty seconds in one pass is the number that matters to me. At fifteen I am always cutting the ending off; at thirty the reveal and the closing frame finally fit in the same take.

Marcus Rodriguez

Marcus Rodriguez

Filmmaker

Right now I burn most of a reference slot just describing the character. Splitting appearance, wardrobe and motion into separate sources is what I actually want from a deeper stack.

Jessica Liu

Jessica Liu

Animation Director

We stopped writing one enormous prompt and started pointing at things instead — this shot's lighting, that clip's camera move. The team argues less and ships more.

Emily Watson

Emily Watson

Creative Director

Thirty seconds in one pass is the number that matters to me. At fifteen I am always cutting the ending off; at thirty the reveal and the closing frame finally fit in the same take.

Marcus Rodriguez

Marcus Rodriguez

Filmmaker

Right now I burn most of a reference slot just describing the character. Splitting appearance, wardrobe and motion into separate sources is what I actually want from a deeper stack.

Jessica Liu

Jessica Liu

Animation Director

We stopped writing one enormous prompt and started pointing at things instead — this shot's lighting, that clip's camera move. The team argues less and ships more.

Emily Watson

Emily Watson

Creative Director

Thirty seconds in one pass is the number that matters to me. At fifteen I am always cutting the ending off; at thirty the reveal and the closing frame finally fit in the same take.

Marcus Rodriguez

Marcus Rodriguez

Filmmaker

Right now I burn most of a reference slot just describing the character. Splitting appearance, wardrobe and motion into separate sources is what I actually want from a deeper stack.

Jessica Liu

Jessica Liu

Animation Director

We stopped writing one enormous prompt and started pointing at things instead — this shot's lighting, that clip's camera move. The team argues less and ships more.

Emily Watson

Emily Watson

Creative Director

Thirty seconds in one pass is the number that matters to me. At fifteen I am always cutting the ending off; at thirty the reveal and the closing frame finally fit in the same take.

Marcus Rodriguez

Marcus Rodriguez

Filmmaker

Right now I burn most of a reference slot just describing the character. Splitting appearance, wardrobe and motion into separate sources is what I actually want from a deeper stack.

Jessica Liu

Jessica Liu

Animation Director

We stopped writing one enormous prompt and started pointing at things instead — this shot's lighting, that clip's camera move. The team argues less and ships more.

Emily Watson

Emily Watson

Creative Director

Changing one variable at a time is the whole discipline. Once I stopped rewriting the entire prompt between attempts I could actually tell what was improving.

Mohammed Hassan

Mohammed Hassan

Digital Artist

Letting the audio set the timing while images handle the performer and the location is the closest thing to how I plan a real shoot.

Alex Turner

Alex Turner

Music Video Director

More usable seconds per generation means more material to judge pacing against. Native 4K matters for the same reason — I need detail that survives the review, not just the preview.

Olivia Martinez

Olivia Martinez

Video Editor

Changing one variable at a time is the whole discipline. Once I stopped rewriting the entire prompt between attempts I could actually tell what was improving.

Mohammed Hassan

Mohammed Hassan

Digital Artist

Letting the audio set the timing while images handle the performer and the location is the closest thing to how I plan a real shoot.

Alex Turner

Alex Turner

Music Video Director

More usable seconds per generation means more material to judge pacing against. Native 4K matters for the same reason — I need detail that survives the review, not just the preview.

Olivia Martinez

Olivia Martinez

Video Editor

Changing one variable at a time is the whole discipline. Once I stopped rewriting the entire prompt between attempts I could actually tell what was improving.

Mohammed Hassan

Mohammed Hassan

Digital Artist

Letting the audio set the timing while images handle the performer and the location is the closest thing to how I plan a real shoot.

Alex Turner

Alex Turner

Music Video Director

More usable seconds per generation means more material to judge pacing against. Native 4K matters for the same reason — I need detail that survives the review, not just the preview.

Olivia Martinez

Olivia Martinez

Video Editor

Changing one variable at a time is the whole discipline. Once I stopped rewriting the entire prompt between attempts I could actually tell what was improving.

Mohammed Hassan

Mohammed Hassan

Digital Artist

Letting the audio set the timing while images handle the performer and the location is the closest thing to how I plan a real shoot.

Alex Turner

Alex Turner

Music Video Director

More usable seconds per generation means more material to judge pacing against. Native 4K matters for the same reason — I need detail that survives the review, not just the preview.

Olivia Martinez

Olivia Martinez

Video Editor

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Frequently Asked Questions

How Seedance 3.0 compares to the current line, what is open today, and what carries over when it launches.

Four things are on the sheet. A single generation goes from 4–15 seconds to 30. The reference stack goes from 9 images, 3 videos, and 3 audio files to 50 materials. Output adds native 4K. And the longer canvas makes full scene planning practical instead of forcing an idea into a short test clip.

Have more questions? support@seedances3.com

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Start Before Seedance 3.0 Opens

Build your reference set and settle your prompts in the workspace that is open today. When Seedance 3.0 lands, you bring finished material to it instead of starting over.